G.R.E.E.N. The Life Algorithm
G.R.E.E.N. The Life Algorithm is a action-platformer game with some metroidvania mechanics and level design. The game challenges players with a nostalgic old-school gaming experience.
G.R.E.E.N. was developed in Unity and was released in 2019 for PC, Nintendo Switch, Xbox One, and PS4.
During my time at Estación Pi I worked as Gameplay and Level Designer. Some of the work I did for G.R.E.E.N. includes:
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Level Design: Built levels and environments to enhance gameplay interaction and gamefeel.
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Designed and Implemented gameplay elements tailored for level design, many of which made it into the final product. (C# and Playmaker)
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Enemy and Boss Design: Redesigned and designed new mechanics for enemies and bosses, adding challenge and engagement.
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Led discussions and actions to improve gameplay, level design, and flow for a better player experience.
Level Gallery





