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The following work is form Lonesome village, a 2D Puzzle Adventure game with some Social Simulation mechanics. I worked on as Gameplay and Puzzle designer.


Lonesome Village was developed in Unity and released in November 2022 for PC, Xbox, and Nintendo Switch.

Lonesome Village's Gameplay Design

As Lonesome Village's sole game designer, I had to put on multiple hats. Some of my work on this game includes:

Progression & Gameplay Design

Crafted the core game loop for Lonesome Village from the ground up. Early on the development of the game, I was tasked with designing a way to integrate the games two genres (Social sim and Puzzles), focusing on player exploration and create a highly engaging gameplay loop.

Heart Door 2.gif
Wes NPC Interaction 2.gif

Mission & Quest Design

Lonesome Village's gameplay is divided 50/50 between Puzzles inside a tower and talking to and helping the NPC villagers outside in the overworld. I was tasked with filling the overworld with lots of content for the player to do. I designed and implemented over 100 NPC missions and mini-games to do in the 5 areas of the overworld focusing narrative and visual story telling. As well as designed a simple yet engaging economy system.

Wes Activity 1.gif
Sheets2.png
Wes Fishing.gif

Puzzle Design

As mentioned before, half of Lonesome Village's playthrough is spent in a tower, in which each floor has a different puzzle.
I designed and implemented over 30 zelda-style puzzles that challenged players’ spatial reasoning and observation skills. My work focused on creating satisfying “aha” moments that integrated naturally with the tower's floor structure.

Wes Puzzle 3.gif
Puzzle.gif
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